gear

Everything between the record and your ears. Tap any part to zoom in: what goes into it, what plugs into it, and what it pairs with.

01how it connects

chains

Music passes through a chain: a source, something that turns it into a signal, an amp to make that signal strong, and the speakers or headphones that move air.

The last link changes the sound most, so spend in that order: speakers or headphones first, then the amp, then the DAC.

The radios here stream through YouTube, which is compressed. Good gear still makes it sound better.

    0212 parts

    sources

    Where the music starts. Every chain begins with one of these.

    01turntablespins the record while the stylus reads the groove. 02cartridge & stylusturns groove motion into a tiny signal. moving magnet or moving coil. 03cd playerreads the disc and converts it to analog inside. 04cd transportreads the disc and sends digital only. needs a dac. 05streamerplays services and your own library over the network. 06cassette deckplays and records compact cassettes. 07reel-to-reelopen tape on reels. studio-grade analog. 08tunercatches broadcast radio. 09digital audio playera pocket source with its own dac and amp. 10computeryour library and apps, with usb out to a dac. 11phonethe most common source today. 12music server / nasstores your library and serves it to the network.

    0310 parts

    media

    What goes into the sources, and which source plays each one.

    0112 in lpalbums at 33⅓ rpm, or maxi-singles at 45. 027 in single45 rpm, often with a large center hole. 03compact discred book audio, 16-bit / 44.1 khz, up to 80 min. 04sacd / hybridhigh-res dsd under a normal cd layer. 05mini cd8 cm disc, about 20 minutes. 06cassettecompact tape, two sides. 07reel tape¼ in open tape on 5, 7 or 10.5 in reels. 08digital filelossless or lossy music files. 09microsd / usb driveportable storage for your files. 10streammusic sent live over the internet.

    047 parts

    processing

    Everything between the source and the amp: boosting, converting, choosing and shaping.

    01phono preampboosts the tiny cartridge signal and applies the riaa curve. 02dacturns digital audio into an analog signal. 03dongle daca dac inside a cable, for phones and laptops. 04adcturns analog into digital, for recording vinyl or tape. 05preamplifierpicks the source and sets the volume. 06dsp / eqshapes the sound and corrects the room. 07crossoversplits frequencies between drivers or out to a sub.

    058 parts

    amplification

    The power stage. It takes a small line signal and makes it strong enough to move drivers.

    01integrated amppreamp and power amp in one box. 02power amppure power. the volume is set upstream. 03monoblocksone amp per channel, for separation and power. 04stereo receiveran amp with a radio tuner built in. 05av receiverthe surround hub for tv, games and movies. 06headphone ampdrives headphones with clean, controlled power. 07tube ampvacuum tubes amplify the signal. warm and low power. 08electrostatic energizera high-voltage amp made for electrostatic headphones.

    0611 parts

    speakers

    Where the signal becomes air. The last three are the drivers inside every one of them.

    01bookshelfcompact passive speaker for stands or desks. 02floorstandinga tall tower with deeper bass and more scale. 03center channelcarries dialog in a surround setup. 04satellite / surroundsmall speakers for side and rear effects. 05in-wall / ceilinghidden speakers mounted flush with the surface. 06active speakeramp and often a dac built in. no separate amp needed. 07studio monitorflat, honest sound for mixing and production. 08subwooferthe lowest bass, roughly 20 to 120 hz. 09tweeterplays the highs, above about 2 khz. 10midrangevoices and most instruments. shown in side view. 11woofermoves the most air, for bass.

    0711 parts

    headphones & iems

    Speakers you wear. Over-ear, in-ear, wired and wireless, plus the parts that set the fit.

    try them on

    open the card
    01open-backvented cups. wide, airy sound that leaks both ways. 02closed-backsealed cups. isolates you and keeps the bass in. 03on-earpads rest on the ear. light and compact. 04planar magnetica thin film with printed traces, driven between magnets. 05electrostatica charged film between perforated stators. 06iemin-ear monitor that seals inside the ear canal. 07custom iema shell molded from impressions of your ears. 08earbudsrest in the outer ear without a seal. 09true wirelessbluetooth buds that charge in their case. 10ear tipsset the fit, the seal, and the bass of an iem. 11ear padsset comfort, seal, and tone on headphones.

    0816 parts

    connections

    Every cable and plug in the chain, drawn from the side.

    01rcaunbalanced analog, the hi-fi standard. 02xlrbalanced 3-pin. rejects noise over long runs. 036.35 mm (¼ in)the full-size headphone plug. 043.5 mmthe mini plug on almost everything portable. 054.4 mmthe modern balanced headphone plug. 062.5 mman older, thinner balanced plug. 074-pin xlrbalanced full-size headphone connector. 08speaker wiretwo conductors from the amp to each passive speaker. 09toslinkoptical digital, sent as light. 10coaxial digitals/pdif digital over a 75 Ω rca cable. 11usb a / b / cdigital audio and power on one cable. 12hdmivideo plus multichannel audio. 132-pin / mmcxdetachable connectors for iem cables. 145-pin dinolder round connector for tonearms and vintage gear. 15iec powerthe detachable mains cable. 16ground wiredrains turntable hum to the phono preamp.

    0913 parts

    accessories & room

    The room and the care. Small things that change how everything else sounds.

    01speaker standsput tweeters at ear height and off the furniture. 02isolation feetdecouple gear from shelves and floors. 03equipment rackholds and ventilates the components. 04power conditionersurge protection and filtered outlets. 05acoustic panelabsorbs reflections off walls and ceilings. 06bass traptames bass that builds up in corners. 07diffuserscatters sound instead of absorbing it. 08record brushlifts dust and static before each play. 09record cleaning machinedeep cleans the grooves of used or dirty records. 10tracking force gaugemeasures how hard the stylus presses on the record. 11record weight / clampholds the record flat against the platter. 12slipmatsits between the record and the platter. 13measurement micmeasures the room so you can correct it.

    10the words on the box

    glossary

    11save your money

    what doesn't matter

    Expensive cables. A cable needs to be well made and thick enough for the distance; beyond that, it changes nothing you can hear. A digital cable either works or it doesn't.

    Huge numbers. Frequency ranges past what anyone hears, sample rates in the hundreds of kilohertz, and watts you'll never use are marketing more than music.

    Burn-in. Headphones and speakers change very little after the first hours. Your ears getting used to them changes more.

    What does matter, and costs little: turn off "sound enhancement," "spatial" and "bass boost" settings unless you like them; set streaming apps to their highest quality; and if something sounds off, a gentle EQ cut (a few dB where it's too much) beats a big boost.

    12the last part of every chain

    your ears

    They're the only part you can't replace. Loud sound for long stretches damages hearing for good, and it builds up without hurting. A simple rule: if you can't talk to someone next to you over the music, or your ears ring afterwards, it's too loud. Good gear sounds better quieter, which is the best reason to own it. Take breaks, and give your ears quiet days.

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